Microsoft announced recently that its Xbox Live subscription service has reached more than 2 million gamers, doubling the subscription level it first reported last year. That equates to a new member every 30 seconds, according to the company. Microsoft launched the Xbox Live service in 2003, providing subscribers with the ability to play Xbox Live-enabled games against one another over the Internet. The service costs $5.99 per month or $49.99 per year. Xbox Live has also allowed publishers to keep Xbox games up-to-date. Members can download free updates and purchase premium content--including extra levels, new maps and weapons, and other features--for many games. An updated and expanded Xbox Live will be a key component of the software giant’s upcoming next-generation console, the Xbox 360. By this holiday season, more than 300 games for the Xbox and Xbox 360 will be Xbox Live-enabled, Microsoft says.
Join John Savill for 30 hours of training plus live Q&A and master the complete Microsoft solution stack! All sessions are available on demand the day after the live broadcast, and all sessions will be available on demand until March 2014. One live class remains for Semester 1 and Semester 2 begins in January 2014. Click to learn more.
Coming up next.... -- December 12: System Center 2012 & 2012 R2
-- January 23: Implementing a Private Cloud for Your Organization
-- January 30: Become a PowerShell Master
Some say performance tuning SQL Server is an art; others say it’s a science. It’s a bit of both of those, but also more. Many factors determine how well (or poor) SQL Server will perform, and it starts well before any application database is installed into an instance.