Pathways to Collaboration
Collaborative computing is more than just another catchy computer
term; collaborative computing is a way of using computer technology to do
business more efficiently. In the traditional business environment, employees
work alone, sometimes in a vacuum. When people need to work together, they have
to exert special effort to meet with each other and more effort to complete a
project. The farther apart those people are, the more effort overcoming the
distance takes. Usually, the result suffers.Collaborative computing consists of
several technologies and processes for short-circuiting the isolation of
individual employees and constructing a new, cooperative business model. The
basis of collaborative computing is that employees are resources, not islands,
and to get the best result, you need to put the resources together in the most
efficient way.
Picture the average business: Lots of frontline employees work away at
their assigned tasks; then they present the results of their work to managers,
who collate the work of multiple employees and present the results to their
managers, and so on. If two groups--engineering and sales, for example--have to
contribute work, the collation probably takes place a couple of levels up the
chain, and the people who did the work never see how the company is going to use
what they created.
Collation usually occurs in meetings, and meetings are an inefficient way
to run a business. Meetings take people away from their regular work and require
extra time--the time necessary to prepare for the meeting, to participate, and
to deal with the results. Because large companies tend to be geographically
dispersed, meetings usually require time and money for travel, too. This process
is hierarchical: Employees report to managers, who report to their
managers, and so on.
By contrast, a collaborative environment is project oriented. If a project
requires both sales and engineering people, those people work together directly
and produce a result that reflects both departments' efforts, undiluted by
passing through multiple managers. Collaborative projects demand few meetings
and--thanks to the wonders of wide area networking and the Internet--little
travel.
Putting collaborative technologies to work in a company changes the
structure of the company to accommodate the process. If the work requires people
from various departments or divisions or even from several companies, companies
often form workgroups that cut across layers. If a person has knowledge the
workgroup needs, the person's level in the company (frontline, middle
management, top management) is not important. Such workgroups tend to flatten
corporate structures.
The costs of implementing collaborative technologies can be high,
especially if you select high-end components such as videoconferencing and
video-enabled email. But collaborative technologies also can offer tremendous
cost offsets. Telephone and travel expenses decrease significantly, and
individual worker productivity increases in a collaborative environment. Costs
can vary from free (if you use software and systems you already have) to "Hoo
boy!" for the highest quality, most expensive videoconferencing equipment.
For example, PictureTel manufactures very high-end LAN-enabled equipment that
can cost $3000 per seat--or more, if you want a dedicated videoconferencing
facility.
Too much money? Not necessarily. You can create collaborative--even
multimedia-enabled--offices less expensively. I used videoconferencing as an
example to scare you, but here's an example to reassure you: If you're willing
to accept excellent audio but less than broadcast-quality video, you can use
Connectix's Color QuickCam and VideoPhone software to create a multimedia
collaborative environment for less than $300 a seat. Yep, $300. Not a typo. What
do you give up? Multipoint videoconferencing (more than two locations
conferencing simultaneously) and excellent video quality. Video quality can be
downright awful at times, especially when the frame includes a lot of movement.
Types of Collaborative Technology
OK, let's talk technologies. Four categories of collaborative technologies
are email, groupware, whiteboards, and videoconferencing. Many applications,
however, offer two or more of these technologies, and you can split each
technology into several sublevels of capability. For example, email can be text
only; text and audio; or text, audio, and video. You can use groupware
applications for document management only, or you can add revision control.
You can categorize these technologies into two types of collaboration: your-time
and realtime. In your-time collaboration, each person in the
collaboration works during that person's normal working hours, regardless of the
location of their coworkers. Your-time collaboration uses technologies such as
email and groupware that accommodate workers' diverse schedules. If you're
working on a project with other people who are a few time zones away or halfway
across the globe, when you're working, they're sleeping and vice versa.
Collaborative systems can take this difference into account by not requiring
immediate response.
A realtime environment lets people communicate directly and immediately,
usually by voice or video across the network, regardless of their locations.
Whiteboarding and videoconferencing are examples of realtime collaboration.
Each technology requires a certain level of hardware. Email requires a
client (such as the Windows NT Exchange Client or a third-party email client) at
each workstation and as many servers (such as the Exchange Server) as you have
groups or locations. If you're supporting a regional or global enterprise, you
need some method--an intranet or the Internet--of getting mail from one site to
another. You probably already have everything you need. Likewise, groupware
doesn't require anything more than LAN/WAN connections and the appropriate
software, such as Lotus Notes or Microsoft Team Manager.
The costs go up when you add multimedia to the mix. Adding sound
capabilities to email means that each client needs a sound card, speakers or a
headset, and a microphone, so figure around $200 per set. As I mentioned
earlier, adding video can be as inexpensive as $300 or as much as $3000,
depending on the minimum level of quality you can accept. So now that I've
alerted you to the costs, let's take a look at what each of these technologies
can do for you