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December 2007

What You Need to Know About How Windows Server 2008 Developed


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Feedback from the TAP deployments led to a dramatic improvement in quality as Microsoft fixed bugs related to reliability and usability. “We’d get admins telling us that certain UIs didn’t make sense,” Hinrichs added. “Eventually we got to the point where the Active Directory role was so stable that every Monday we’re updating our Windows development domain with the Monday build. It’s in such good shape. But you can only do that with 18 months of deployment to validate that it’s ready.”

Realistically, Microsoft realizes that even the most stringent beta test process won’t uncover all bugs because some issues simply don’t crop up until you’ve gotten the product out in the real world. “We can’t predict everything,” Hinrichs told me. “So the only way to make sure is to deploy broadly. We built that religion with Windows 2000/2003, and it’s the mantra we live by for 2008.”

Microsoft IIS is another good example. Microsoft has been incredibly aggressive deploying IIS internally and externally, and Microsoft.com has been running on the IIS version in Server 2008 for years now. Microsoft also pushed the IIS Go Live program to customers as early as Beta 3. “The message is simple,” Hinrichs said: “Deploy, deploy, deploy.”

A Compartmentalized Build Process That Flows
Internally, Microsoft has restructured the build process for Server 2008 so that the process, like the product itself, is more compartmentalized. A Main OS build is created every day, as with previous product versions, but the process of getting revisions into that Main build is far more granular than before.

Under the server roles group, for example, you’ll see subgroups such as the AD team, the Terminal Services team, the IIS team, and about 20 others. The developmental lead on the AD team checks in code at the server roles level while inheriting code from above. After that code is ready for broader consumption, it’s checked into a higher branch and consolidated back into the Main development tree. This process is ongoing, obviously, and requires people at each level who can be trusted to monitor the quality and necessity of new code additions.

“There’s code flowing up and down the tree nonstop,” Hinrichs said, “but we maintain high quality at both levels by a set of quality gates. These gates are looking at BVTs [build verification tests], a battery of tests against subbuilds that make sure something the AD guys do doesn’t break other things or prevent other teams from testing. Everything has to work.”

Microsoft also runs code quality tools which look for security bugs, buffer overruns, and anything else that might cause problems. There are also code dependency checks- some 40-odd layers of dependencies between components, Hinrichs told me. “To maintain the componentization of the OS, you have to make sure you aren’t unwittingly breaking dependencies.” The goal of all these tests is to catch these issues far down on the tree so that they affect the smallest possible group of developers. “All these tools run overnight,” Hinrichs said. “And we get status reports in the morning. We can see where different teams are.”

Because of the componentization of the development process with Server 2008, the ship room strategy has also changed since Windows 2003. “It’s more evolved now,” Hinrichs said. “We don’t just have the main ship room. Now we also have seven distributed ship rooms, run by people who meet with the people checking in code below them. They all have daily meetings, as does the main ship room. The main ship room’s agenda is simple: Who in the seven distributed ship rooms is ready to bring code up [the tree into the Main build]?”

While the main ship room is still used for triaging code bugs, many of these bugs are now handled lower in the tree, so the main ship room’s emphasis has changed somewhat. “We communicate what the focus is, the testing we’re doing, but we have to rely on local expertise [lower in the tree],” Hinrichs said. “It’s much more distributed now, with more local ownership. The system is just so big. As you can imagine, the people in the middle tier have awful jobs, awful. They have to work up and down the tree and end up working their butts off. They have over 20 groups below them and me on the top. It’s a very, very tough job.”

Looking Ahead
In future issues of Windows IT Pro and on our SuperSite for Windows, I will continue this behind-the-scenes look at the development of Server 2008. Stay tuned for more information about Microsoft’s internal build process for this very complex product.

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