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May 05, 2003

WinHEC 2003: First Look at Longhorn Graphics

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During a pre-show demonstration yesterday of the Longhorn graphics subsystem at the Windows Hardware Engineering Conference (WinHEC) 2003 trade show in New Orleans, I saw for the first time some of the advanced video effects that Microsoft will enable in the next Windows version. Longhorn, which is due in late 2004 or early 2005, includes a completely new desktop composition system that replaces the model earlier Windows versions used with one that is more technically advanced, visually appealing, and scalable. The early test versions Microsoft is showing at WinHEC include amazing animation effects, smooth window scaling, and advanced window translucency.

The change is startling. Earlier Windows versions rendered the Windows desktop as one display surface; each window was a region on that shared surface. In the new model, individual windows are responsible only for drawing their own surfaces and then only when other windows aren't hiding those surfaces. In Longhorn, each window has its own, full-featured surface, independent of the other windows, and each window acts as if it's always 100 percent visible, forcing it to redraw itself constantly. Likewise, the desktop is rendered many times a second by combining the contents of each open window. These changes require significantly more graphics resources than earlier Windows versions, but Microsoft notes that most modern PCs have 3-D graphics power to spare. For those PCs that don't have the hardware necessary to take advantage of the full Longhorn user experience, Microsoft will scale the graphics back into different modes.

In baseline mode, Longhorn will offer features similar to those in Windows 2000 and use software rendering only. The next step up, the so-called tier 1 experience, delivers the minimum hardware-acceleration and desktop-composition features required for the Longhorn user experience. This mode requires mainstream 3-D graphics hardware and offers 3-D capabilities equivalent to what was available in Microsoft DirectX 7. The tier 1 experience also supports low-power modes, making it ideal for mobile computers. In the tier 2 experience, users will get the full Windows Longhorn user experience on the desktop, which includes support for advanced 3-D graphics and animation. This mode requires the most advanced hardware, such as high-end 3-D hardware released in 2002 or later, and features capabilities equivalent to DirectX 9 and later DirectX versions.

The demonstration I saw was performed on a Longhorn build 4015 desktop. When windows moved across the screen, they visually "shuttered," bending under the speed of the movement, like a flag billowing in a breeze. The windows had various translucency levels, but in a much more fine-grained and visually stunning way than earlier Windows versions. And, best of all, you can visually scale windows up and down with no loss in quality as you resize them, an effect that's impossible on today's Windows desktop. Microsoft told me that none of these effects were designed for the final Longhorn product, but that the company is simply testing them. Microsoft could use the scaling feature for window minimization: Instead of using a standard taskbar button to represent a minimized window, Longhorn will probably display a miniature version of the window so that you can visually differentiate among the various minimized windows and more easily select the one you want. The shutter feature will also likely evolve into a minimize effect, Microsoft said.

One of the most important aspects of this technology is that application developers won't need to rewrite their software to support the new features. Instead, Microsoft will automatically provide the new animations, transparencies, and effects to any existing Windows application running under Longhorn. All the applications I saw during the demonstration were available today in Windows XP, including Notepad, Command Prompt, Paint, and Task Manager. Another interesting part of the demonstration involved a set of movie clips from "Star Wars, Episode II: Attack of the Clones" that played in realtime while they flipped about on the screen; during this process, applications were launched and ran, all without affecting the speed or rendering quality of the animating, spinning movie clips. The underlying hardware that powered this graphical wonder was a relatively low-level 1.5GHz Pentium 4 with 384MB of RAM and ATI's RADEON 9700 3-D graphics card.

The effects I've described above are hard to explain in text, but I took dozens of pictures and will post them on the SuperSite for Windows later this week. Although the show hasn't even officially started yet, I'm already quite impressed with what I've seen of Longhorn.

End of Article



Reader Comments
So it's a lot like what Mac OS X can do today then?


Editor's note: Not even close. It's far more advanced and powerful. Sort of what you'd expect when you compare a PC to a Mac. --Paul

Alex May 06, 2003


*YAWN* Mac OS X has had this for years. It's really funny to see Microsoft continue to copy the Macintosh as fast as Apple adds new features and effects. Unfortunately, this stuff is nothing but eye candy and usually gets in the way of getting work done.


Editor's note: Not true on both counts. I'll have a detail write-up with screenshots on the SuperSite as soon as possible that will explain why. Don't belittle what you haven't seen and don't understand. --Paul

Michael Montgomery May 06, 2003


Wow! A product at least 2 years away will have caught up to OSX. Hardware rendering of OS graphics? Amazing! Translucent window effects? Groundbreaking!

Wish MS would spend time on useful projects like actually getting SMS2003 out the door or making a version of Outlook that enables form printing.


Editor's note: Actually, Longhorn's graphics go far beyond anything you can do in Quartz. --Paul

James May 06, 2003


This WinHEC capability of next Windows release (codename Longhorn) it seems to be based on ex Be Inc. leading OS called...BeOS...you know, the Desktop rendering engine...Am I wrong ? Cheers ! Perhaps BeOS isn't absolete after all. Cheers.

shaguna May 06, 2003


Query: Will the Longhorn graphics do full-motion video on rotated displays? With flat panels getting downright cheap, and Tablet PCs setting the example of how useful portrait computing can be, it is annoying to have to turn to landscape for video display.

Comment: Seems MS is applying their old mantra of abstraction and virtualization to the Windows APIs themselves. Which makes perfect sense in these days of $1 a Gb drives and 256Mb video cards, especially for an OS intended for a 2005-2010 lifecycle. The implications of hardware-assisted virtualization (Palladium-friendly chipsets, Hyperthreading, and DirectX9-level graphics chips) on commodity hardware should open up a whole new set of application development options.

This should be fun.

Felix Torres May 06, 2003


Hi. This sounds like the Quartz Extreme graphics capabilities from Apple utilizing the latest Graphics cards to render each Window as textures. It is quite surprising that MS is utilizing this similar graphics display technology. Would be interesting to compare one to one once Longhorn goes into production. Wonder what Apple would have by then?

Adam May 06, 2003


BEOS could render movies on all sides of a rotating cube, a long time ago.

David May 06, 2003


Note to the editor : we got your point, no need to repeat it another time - you think it's better than OSX. Still, what you present is nothing which sounds very new or very useful. I am not a Mac fan at all, but still it was also my first thought. The icon at bottom and more eye-candy animation... it smells like MacOSX. If there is more, ok, tell us about it !!

Chris May 06, 2003


I'm not too hopeful, given the hideous appearance of the standard Windows XP themes, but the key is whether this graphic power improves usability. Mac OS X looks nice, but making the window tabs translucent was stupid.

I'll be reading closely to see whether you can really justify the claims that Longhorn is going to be so much more advanced than OS X. Certainly there isn't a thing in your description today that OS X can't do.

Peter May 06, 2003


Just for those that say MS is copying OS X with translucent windows and hardware rendering, I direct your attention to Windows 2000 which supports windows translucency. Look up the Windows API called SetLayeredWindowAttributes that first showed up in Windows 2000. The other technology is GDI+, which, amongst its other features, uses 3D hardware to render 2D desktop elements.

Both predate OS X.

Peter Williams May 06, 2003


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